Water

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Modelling water is normally the domain of sophisticated and impressive simulations. Our approach is different, it is data-driven and so is within reach of a great many ordinary users. We input video of patches of water, and output a three-dimensional moving surface, complete with a velocity field. These patches can then be edited, transformed, and fused to create complex new objects.



  1. C.Li, D. Pickup, D. Marshall, D. Cosker, P. Willis, P.Hall, Single Video Water Surface Modeling. IEEE TVGC 2013.


D.Pickup, C. Li, P.Hall, D. Cosker, P. Willis, Realtime Video Based Water Surface Approximation, ACCV 2010.

boiling water

waves

waterfall

breaking waves