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In the above example, the user may
place any number of gearwheels in configurations of their own choosing. Any
wheel can be rotated and those connected to it will also rotate. Some wheels
are metal and some are plastic (the blue ones). An electric voltage can be
applied to any and the metal ones conduct (indicated by the pink colour). Hence
all gearwheels understand rotation but only some understand conduction.
Here the user can place any number of balls anywhere in the closed room. The
balls fall downwards under gravity, bounce off the floor and walls, and also
bounce of each other. Glancing collisions induce rotation in the balls, which
gradually bounce to a halt. New balls can be introduced while the simulation is
running. [Work of Richard Jones]
Here we have a magnetic solenoid connected to a battery by a wire. Below the
solenoid, balls of three different materials are bouncing under the effect of
gravity. One ball is non-magnetic. The other two respond to magnetism but by
differing amounts.
The battery current can be
interactively increased, with steadily increasing magnetic effect, eventually
overcoming gravity. The magnetic balls are attracted upwards, the other is not.
In this example the connecting wire is physically moved. Even though the
battery is turned on, no current reaches the solenoid.
[Work of Li Zhang]
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