SCENE table,white,blackball,redball,yb,gb,blueball,stick,broom,leg1,leg2 PATH Pcamera1 { (0,0,-1)(0,-0.18,1)0 (0,0,-1)(0,-0.25,1)0 } Pcamera2 { (0,0,-1)(0,-0.25,1)0 (0,0,-1)(0,-0.25,1)0 } Ptable { (0,-1,2.5)(0,-1,0)0 (0,-1,2.5)(0,-1,0)0 } Proom { (0,-1.5,5)(0,0,1)0 (0,-1.5,5)(0,0,1)0 } Pleg1 { (0.5,-1.5,0.5)(0,0,1)0 (0.5,-1.5,0.5)(0,0,1)0 } Pleg2 { (-0.5,-1.5,0.5)(0,0,1)0 (-0.5,-1.5,0.5)(0,0,1)0 } Pwhite1 { (0.6,-0.9,2.0)(0,0,1)0 (0.6,-0.9,2.0)(0,0,1)0 } Pwhite2 { (0.6,-0.9,2.0)(0,0,1)0 (-0.5,-0.9,2.0)(0,0,1)1080 } Pwhite3 { (-0.5,-0.9,2.0)(0,0,1)0 (-0.6,-0.9,2.3)(0,0,1)180 } Pwhite4 { (-0.6,-0.9,2.3)(0,0,1)180 (-0.6,-0.9,2.3)(0,0,1)180 } Pred1 { (-0.6,-0.9,2.0)(0,0,1)0 (-0.6,-0.9,2.0)(0,0,1)0 } Pred2 { (-0.6,-0.9,2.0)(0,0,1)0 (-0.75,-0.9,2.0)(0,0,1)180 } Pgreen { (-0.2,-0.9,0.8)(0,0,1)0 (-0.2,-0.9,0.8)(0,0,1)0 } Pblue { (0.5,-0.9,1.0)(0,0,1)0 (0.5,-0.9,1.0)(0,0,1.0)0 } Pyellow { (0.4,-0.9,3.0)(0,0,1)0 (0.4,-0.9,3.0)(0,0,1.0)0 } Pblack { (-0.3,-0.9,2.8)(0,0,1)0 (-0.3,-0.9,2.8)(0,0,1.0)0 } Pstick1 { (1.25,-0.87,2.0)(0,0,1)0 (1.15,-0.87,2.0)(0,0,1.0)0.0 } Pstick2 { (1.15,-0.87,2.0)(0,0,1)0 (1.25,-0.87,2.0)(0,0,1.0)0.0 } Pstick3 { (1.25,-0.87,2.0)(0,0,1)0 (1.25,-0.87,2.0)(0,0,1.0)0.0 } Pstick6 { (-1.25,-0.87,2.2)(0,0,1)45 (-1.25,-0.87,2.2)(0,0,1.0)45 } Pstick4 { (1.25,-1.1,2.2)(0,0,1)20 (1.20,-1.1,2.4)(0,0,1.0)20 } Pstick5 { (1.20,-1.1,2.4)(0,0,1)20 (1.25,-1.1,2.2)(0,0,1.0)20 } CAMERA C1 { 1,0 1,0.0 } LIGHT L1 { (1,1,1)(0,0,0) (1.0,1.0,1.0)(0.0,0.0,0.0) } SCRIPT camera 1~30 Pcamera1 C1 table 1~150 Ptable L1 broom 1~150 Proom L1 leg1 1~150 Pleg1 L1 leg2 1~150 Pleg2 L1 white 1~45 Pwhite1 L1 redball 1~90 Pred1 L1 gb 1~150 Pgreen L1 blueball 1~150 Pblue L1 yb 1~150 Pyellow L1 blackball 1~150 Pblack L1 stick 1~30 Pstick3 L1 camera 31~150 Pcamera2 C1 stick 31~45 Pstick1 L1 white 46~90 Pwhite2 L1 stick 46~60 Pstick2 L1 stick 61~120 Pstick3 L1 redball 91~105 Pred2 L2 white 91~120 Pwhite3 L1 white 121~150 Pwhite4 L1 stick 121~135 Pstick4 L1 stick 136~150 Pstick5 L1