Darren Cosker

Royal Academy of Engineering/EPSRC Research Fellow

Department of Computer Science
University of Bath
Bath
United Kingdom
BA2 7AY

D.P.Cosker(at)cs(dot)bath(dot)ac(dot)uk



Links: Selected Publications | Students | EngD in Digital Entertainment | PhD in Vision/Graphics | EPSRC V&L Network | BSc Projects 2010/2011

I joined the Department of Computer Science at Bath University in 2007, where I hold a Royal Academy of Engineering/EPSRC Research Fellowship.

From July 2012, I will be working jointly with Double Negative Visual Effects (DNeg) as a Royal Society Industry Fellow. The aim is to push next generation facial technology for movies.

I am a part of the Centre for Digital Entertainment (CDE) and the Media Technology Research Centre (MTRC), both of which have interests spanning Animation, Visual Interpretation and Digital Effects. I received a BSc in Computer Science with Honours from Cardiff University in 2001, and a Ph.D in Computer Science from Cardiff University in 2006. My thesis explored the synthesis and perceptual analysis of visual speech. I am also a visiting fellow at the Centre for Vision, Speech and Signal Processing (CVSSP) at Surrey University, and visiting researcher at Cardiff University.

My research interests lie in the convergence of Computer Vision, Computer Graphics and Psychology - particularly in relation to human motion analysis and synthesis. My overall aim is to create characters that are indistinguishable from real life ones, and to create tools and methods that allow artists to author these characters. I am also interested in applying computer vision, graphics more generally to movie VFX and video games, and have previously worked as an R&D consultant for Double Negative and SCEE.

My CV contains more detailed information on current work and interests, as well as a fuller publication list.

Consultancy: I am happy to perform R&D motion capture and animation (2D and 3D video based) consultancy for video game, VFX and other interested sectors. For example: facial motion capture (marker and markerless video based 2D and 3D AAM driven solutions), performance mapping/solving, pipeline development for dynamic 3D capture and markerless tracking to full 3D mesh correspondence (e.g. for DI3D, 3DMD or MOVA systems), facial capture based on FACS, volumertic facial capture. Please get in touch to speak more.


Students

Current Students:

Past Students:

  • Undergraduate: James Cross (BSc, Real-Time 3D Facial Motion Capture), Matthew Howes (BSc, Tracking), Tomas Gerulaitis (BSc, 3D Blend-Shape Models)
  • Lanthao Benedikt (PhD. Secondary Involvement via University of Cardiff, Dynamic Face Recognition),
  • Matt Walkerdine (MSc, Skin Detail Enhancement), Rui Tang (MSc, Face Recognition), Chun-Jung Lin (MSc, Gesture Recognition using a 3D Camera)
  • Kirill Sidorov (BSc, AAM Based Animation), Ross Borkett (BSc, LBPs for Expression Recognition),

ACM Symposium on Facial Analysis and Animation (FAA), 2012

Following on from the success of FAA 2009 and FAA 2010, we are pleased to announce a call for submissions for FAA 2012, in cooperation with ACM and sponsored by The Telecommunications Research Center Vienna (FTW), Disney Research, The University of Bath, and Speech Graphics. The aim of this meeting is to bring together researchers and practitioners from both academia and industry – particularly in VFX and games - interested in all aspects of facial animation and related analysis.

For more information, please visit the meeting website: http://faa2012.ftw.at/


AVA/BMVA Biological and Computer Vision 2012

The study of biological and machine vision share much common history (e.g. Marr), and each discipline has benefited enormously from findings and techniques from the other.  In the UK (in contrast to elsewhere) the discussion and collaboration between the sister disciplines seems to have declined. The aim of this meeting, organised jointly by the Applied Vision Association (AVA) (UK biological vision) and British Machine Vision Association (BMVA) (UK computer vision) is to reignite conversations between these two fields.

The meeting will be held at Microsoft Research, Cambridge 22nd May 2012. For more information, see the meeting website.


PhD Opportunities 2012

Funding: Each year the University awards a certain number of studentships to overseas (non EU/UK) students. These are competitive, and applications for awards have to be submitted (via the potential supervisor) typically by the end of January each year. Students interested in doing a PhD with me through this route should get in touch at the beginning of January at the latest to give time to make the application. Home students (UK/EU) interested in getting funding could do so via Bath Uni. faculty of science funding. Again, an application has to be made with a deadline of around November each year. Interested students should therefore get in touch with me around October for this route. Other funding opportunities do sometimes appear throughout the year, for example via projects with companies or research councils. These would typically be advertised on this site, mailing lists, academic job sites, etc.


EngD in Digital Entertainment

There are currently multiple EngD opportunities in our research group in the area of Digital Entertainment, including movie effects post-production and video games. An EngD is a 4 year degree based primarily in Industry on a problem jointly supervised by both Industry and Academia. There are currently EngD opportunities with a number of internationally leading companies, including Electronic Arts, Double Negative, Aardman, Frontier and Naturalmotion. An EngD gives you the perfect opportunity to work on cutting edge problems with both significant Industrial and Academic relevance.

You can find out more details at our current EngD website, or you can send me an email if you are interested in applying or finding out more.


Selected Publications

water



C. Li, M. Shaw, D. Pickup, D. Cosker, P. Willis, P. Hall, "Realtime Video Based Water Surface Approximation", CVMP 2011.



ims



D. Cosker, E. Krumhuber and A. Hilton, "A FACS Valid 3D Dynamic Action Unit Database with Applications to 3D Dynamic Morphable Facial Modelling", In Proc. of IEEE International Conference on Computer Vision (ICCV), 2011.

D3DFACS Dataset Home Page


f



M. Wright, C. Lin, E. O'Neil, D. Cosker, P. Johnson, "3D Gesture Recognition: An Evaluation of User and System Performance", Pervasive, 2011.

s



Lanthao Benedikt, Paul L. Rosin, David Marshall, Darren Cosker, Hashmat Popat, and Stephen Richmond, "
Facial Actions for Biometric Applications" , (Book Chapter) In 'Three-Dimensional Imaging for Orthodontics and Maxillofacial Surgery', Eds. Chung How Kau, Stephen Richmond Part 3: Movement and Facial Dynamics, pp 267-285, Wiley-Blackwell, ISBN: 9781405162401, 2010.



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D. Pickup, C. Li, D. Cosker, P. Hall, P. Willis, "Reconstructing Mass-Conserved Water using Shape from Shading and Optical Flow", In Proc. of Asian Conference on Computer Vision (ACCV), 2010.


faces



D. Cosker, E. Krumhuber and A. Hilton, "Perception of Linear and Nonlinear Motion Properties using a FACS Validated 3D Facial Model", In Proc. of ACM Symposium on Applied Perception in Graphics and Visualisation (APGV), pp 101-108, 2010



L. Benedikt, D. Cosker, D. Marshall and P. L. Rosin, "Assessing the Uniqueness and Permanence of Facial Actions for Use in Biometric Applications", IEEE Transactions on Systems, Man and Cybernetics - Part A: Systems and Humans, Vol. 40, No 3, pp 449-460, 2010.

f


Y. Zheng, Y. Hicks, D. Marshall, D. Cosker, "Real-Time Generation of Interactive Virtual Human Behaviours", Lecture Notes in Communications in Computer and Information Science Series: Computer Vision and Computer Graphics. Theory and Applications, Springer-Verlag, Vol. 24, Springer, pp 70-82, 2009.






C. Charron, Y. A. Hicks, P. Hall and D. Cosker, "Incremental Learning of Dynamical Models of Faces", In Proc. BMVC 2009.

D. Cosker and J. Edge, "Laughing, Crying, Sneezing and Yawning: Automatic Voice Driven Animation of Non-Speech Articulations", In Proc. of Computer Animation and Social Agents (CASA), 2009

Short Version

There is various press related to this work, including a report on the New Scientist website.

Face images

E. Krumhuber, A. Manstead, D. Cosker, D. Marshall and P. L. Rosin, "Effects of Dynamic Attributes of Smiles in Human and Synthetic Faces: A Simulated Job Interview Setting", Journal of Non-Verbal Behaviour, vol. 33, no. 1, pp. 1-15, 2009.


BTAS


L. Benedikt, D. Cosker, D. Marshall and P. L. Rosin, "3D Facial Gestures in Biometrics: from Feasibility Study to Application", In Proc. of IEEE International Conference on Biometrics Theory, Applications and Systems, pp 1-6, 2008.
mocap


D. Cosker, C. Hol
t, D. Mason, G. Whatling, D. Marshall and P. L. Rosin, "Automatic Audio Driven Animation of Non-Linguistic Vocalisations", In Proc. of CMBBE 2008.

Download: Poster

There is various press about this work, including a report on the New Scientist website.

Face Alignment


L. Benedikt, V. Kajic, D. Cosker, D. Marshall and P.L. Rosin, "Facial Dynamics in Biometric Identification", In Proc. of Britsh Machine Vision Conference (BMVC), 2008.

gav modes


D. Cosker, R. Borkett, D. Marshall and P. L. Rosin, "Towards Automatic Performance Driven Animation Between Multiple Types of Facial Model", IET Computer Vision, Vol. 2, No. 3, pages 129-141. 2008.

Handshake_Examples
Y. Zheng, Y. Hicks, D. Marshall and D. Cosker, "Generating Human Interactive Behaviours using the Windowed Viterbi Algorithm", In Proc. of the Third International Conference on Computer Graphics Theory and Applications (GRAPP), 2008

Videos: Push, Pull, Handshake
Face with dynamics L. Benedikt, E. Krumhuber, A. Calvert, D. Cosker, P. Rosin and D. Marshall, "Using Dynamic 3D Facial Data to Create 3D Appearance Models of Facial Action Units", ACM SIGGRAPH 2007 (poster), San Diego, 2007.

thumbnail


D. Cosker, S. Roy, P. L. Rosin, D. Marshall, "Remapping Animation Parameters between Multiple Types of Facial Model", Lecture Notes in
Computer Science (LNCS), Volume 4418, pages 365-378, Springer, 2007.

Videos: Overview, Simple_Morph_Target_Mapping_Example


Smile trajectory E. Krumhuber, A. Manstead, D. Cosker, P.L.Rosin and A.D. Marshall, "Facial Dynamics as Indicators of Trustworthiness and Cooperative Behaviour", Emotion, Vol 7, No 4, pp 730-735, 2007.

Videos: Overview. Smile_Analysis - this curve is then manipulated to create 'fake' or 'genuine' smiles.
virtual friend Z.Zheng, Y. A. Hicks, D. Cosker, D. Marshall and J. A. Chambers, “Virtual Friend: Tracking and Generating Natural Interactive Behaviours in Real Video”, In Proc. of IEEE International Conference on Signal Processing (ICSP), Gullin, China, 2006.

Videos: Push_Video_Example
Trajectory synthesis D. Cosker, D. Marshall, P. Rosin, S. Paddock, S. Rushton, ``Towards Perceptually Realistic Talking Heads: Models, Metrics and McGurk'', ACM Transactions on Applied Perception, vol. 2, no. 3, pp 270-285, 2005.

Videos: Synthetic_McGurk_1, (Tuple - Synthetic_Clip="Dead", Audio_Clip="Mat", Perception="Gnat")
The full set of videos used in this paper can be obtained by contacting me.
BSS W. Wang, D. Cosker, Y. Hicks, S. Sanei, and J. A. Chambers, ``Video Assisted Speech Source Separation'',
In Proc. IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2005 Philadelphia, USA.
Trajectory Synthesis D. Cosker, D. Marshall, P. Rosin, Y.A. Hicks, ``Speech Driven Facial Animation using a Hidden Markov Co-articulation Model'', In Proc. of IEEE International Conference on Pattern Recognition (ICPR), Vol. 1, pp 128-131, 2004.

Videos: Example_1, Example_2 (both example videos generated using only speech), Tracking_Example
Annotated audio-visual training data used in this paper can be obtained by contacting me.

Hierarchy D. Cosker, D. Marshall, P. Rosin, Y.A. Hicks,``Speech Driven Facial Animation using a Hierarchical Model'', IEE Vision, Image and Signal Processing, Vol. 151 (4) pp. 314-321, 2004.
System overview D. Cosker, "Animation of a Hierarchical Appearance Based Facial Model and Perceptual Analysis of Visual Speech", Ph.D Thesis, Cardiff University, 2005


Undergraduate Projects 2010/2011

I am offering several projects this year in the Graphics / Computer Vision area:

  • Automatic Tilt-Shift Photography
  • Tiling of Dynamic Water Surfaces
  • Video Tapestries
  • Detailed Facial Motion Capture for VFX
  • Outdoor Video Based Motion Capture
Detailed descriptions can be found on my project description page (accessable via the Bath Moodle).