Links: Selected
Publications | Students | EngD
in Digital Entertainment | PhD in Vision/Graphics
| EPSRC
V&L Network | BSc Projects 2010/2011
I joined
the Department of Computer
Science
at Bath University in 2007, where
I hold
a Royal
Academy of Engineering/EPSRC Research Fellowship.
I am a part of the Centre for Digital
Entertainment (CDE) and the Media
Technology Research Centre (MTRC), both of which have interests
spanning Animation,
Visual Interpretation and Digital Effects. I
received a BSc in Computer Science with Honours from Cardiff University in 2001, and a
Ph.D in Computer Science from Cardiff University in 2006. My thesis
explored the synthesis and perceptual analysis of visual speech. I am
also a visiting fellow
at the Centre
for Vision, Speech and Signal Processing (CVSSP) at Surrey University, and visiting
researcher at Cardiff University.
My
research interests lie in the convergence of Computer Vision, Computer
Graphics and Psychology - particularly in relation to human motion
analysis and synthesis. I am also
interested in applying computer vision, graphics and machine learning
techniques
to movie VFX and video games, and worked as an R&D consultant for Double Negative developing non-rigid
motion-tracking tools.
My CV contains more
detailed information on current work and interests, as well as a full
publication list.
Consultancy: I am happy to perform
R&D facial capture (2D and 3D video based) consultancy for video
game, VFX and other interested sectors. For example: facial motion
capture (marker and markerless video based 2D and 3D AAM driven
solutions), performance mapping/solving, pipeline development for
dynamic 3D capture and markerless tracking to full 3D mesh
correspondence (e.g. for DI3D, 3DMD or MOVA systems), FACS capture,
Rockstar 'LA Noire' type capture and replay. Please get in touch to
speak more.
Students
Current Students:
Past
Students:
- Undergraduate:
James
Cross (BSc, Real-Time 3D Facial Motion Capture), Matthew Howes (BSc,
Tracking), Tomas Gerulaitis (BSc, 3D Blend-Shape Models)
- Lanthao
Benedikt (PhD. Secondary Involvement via University of Cardiff, Dynamic
Face
Recognition),
- Matt
Walkerdine (MSc, Skin Detail Enhancement), Rui Tang (MSc, Face
Recognition), Chun-Jung Lin (MSc, Gesture Recognition using a 3D Camera)
- Kirill
Sidorov (BSc, AAM Based Animation), Ross Borkett (BSc, LBPs for
Expression Recognition),
EPSRC Network on Vision and Language (V&L) - Annual
Meeting 2011
The EPSRC Network on Vision and Language funds and supports
research at the convergence of Computer Vision and Language Processing
and Understanging.
Visit its homepage for more
details on how
to get involved, including how to get
the
network to fund your research.
The first annual meeting for the network will take place on 15th
September. The meeting website
provides instructions on how to submit your work and attend.
AVA/BMVA Biological and Computer Vision 2011
The study of biological and machine vision share much common
history (e.g. Marr), and each discipline has benefited enormously from
findings and techniques from the other. In the UK (in contrast to
elsewhere) the discussion and collaboration between the sister
disciplines seems to have declined. The aim of this meeting, organised
jointly by the Applied Vision Association (AVA) (UK biological vision)
and British Machine Vision Association (BMVA) (UK computer vision) was
to reignite conversations between these two fields.
The meeting was held in Cardiff University School of Psychology
on 26th May 2011. For more
information, see the meeting website.
ACM/SSPNET
Symposium on
Facial Analysis and Animation (FAA),
2010
ACM/SSPNET
FAA 2010 took place at the Informatics Forum at the University of
Edinburgh in October, 2010. You can find out about it at the FAA Webpage and read submited
abstracts at the ACM
Digital Library. The aim of FAA is to bring together
researchers and practitioners from both academia and industry -
particularly in VFX and games - interested in all
EngD in
Digital Entertainment
There are
currently multiple EngD opportunities
in our research group in the area of Digital Entertainment, including
movie effects post-production and video games. An EngD is a 4 year
degree based primarily in Industry on a problem jointly supervised by
both Industry and Academia. There are currently EngD opportunities with
a number of internationally leading companies, including Electronic Arts, Double Negative, Aardman, Frontier and Naturalmotion. An EngD gives
you the perfect opportunity to work on cutting edge problems with both
significant Industrial and Academic relevance.
You can
find
out more details at our current
EngD website, or you can send me an email if you are interested in
applying or finding out more.
PhD Opportunities
Currently, I am
particularly interested in looking for an exceptional candidate to work
on facial analysis and animation combined with speech. Funding
would be competitive through our Faculty of Science. However, if you
are interested in these other broad areas
please get in touch: motion capture, human behaviour classification and
modelling, 3D capture, stereoscopic display and perception and applied
perception to graphics.
Funding: Each year the University
awards a certain number of studentships to overseas (non EU/UK)
students. These are competitive, and applications for awards have to be
submitted (via the potential supervisor) typically by the end of
January each year. Students interested in doing a PhD with me through
this route should get in touch at the beginning of January at the latest to give time to make
the application. Home students (UK/EU) interested in getting funding
could do so via Bath Uni. faculty of science funding. Again, an
application has to be made with a deadline of around November each
year. Interested students should therefore get in touch with me around
October for this route. Other funding opportunities do sometimes appear
throughout the year, for example via projects with companies or
research councils. These would typically be advertised on this site,
mailing lists, academic job sites, etc.
Selected
Publications
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D. Cosker, E. Krumhuber and A. Hilton, "A
FACS Valid 3D Dynamic Action
Unit Database with Applications to 3D Dynamic Morphable Facial
Modelling", In Proc. of IEEE International Conference on Computer
Vision (ICCV),
2011.
D3DFACS
Dataset Home Page
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M. Wright, C. Lin, E.
O'Neil, D. Cosker, P. Johnson, "3D Gesture Recognition: An Evaluation
of User and System Performance", Pervasive, 2011.
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Lanthao Benedikt, Paul L. Rosin, David Marshall, Darren Cosker, Hashmat
Popat, and Stephen Richmond, "Facial Actions for
Biometric Applications" , (Book Chapter) In 'Three-Dimensional Imaging
for Orthodontics and Maxillofacial Surgery', Eds. Chung How Kau,
Stephen Richmond Part 3: Movement and Facial Dynamics, pp 267-285,
Wiley-Blackwell, ISBN: 9781405162401, 2010.
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D. Pickup, C. Li, D. Cosker, P. Hall, P. Willis, "Reconstructing
Mass-Conserved Water using Shape from Shading and Optical Flow", In
Proc. of Asian Conference on Computer Vision (ACCV), 2010.
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D. Cosker, E. Krumhuber and A. Hilton, "Perception of Linear and
Nonlinear Motion Properties using a FACS Validated 3D Facial Model",
In
Proc. of ACM Symposium on Applied Perception in Graphics and
Visualisation (APGV), pp 101-108, 2010
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L. Benedikt, D.
Cosker, D. Marshall and P. L. Rosin, "Assessing
the Uniqueness and
Permanence of Facial Actions for Use in Biometric Applications",
IEEE
Transactions on Systems, Man and Cybernetics - Part A: Systems and
Humans, Vol. 40, No 3, pp 449-460, 2010.
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Y. Zheng, Y. Hicks,
D. Marshall, D. Cosker, "Real-Time Generation of Interactive Virtual
Human Behaviours", Lecture Notes in Communications in Computer and
Information Science Series: Computer Vision and Computer Graphics.
Theory and Applications, Springer-Verlag, Vol. 24, Springer, pp 70-82,
2009.
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C. Charron, Y. A.
Hicks, P. Hall and D. Cosker, "Incremental
Learning
of Dynamical Models of Faces", In Proc. BMVC 2009.
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D. Cosker and J. Edge, "Laughing, Crying, Sneezing and Yawning:
Automatic Voice Driven Animation of Non-Speech Articulations", In Proc.
of Computer Animation and Social Agents (CASA), 2009
Short Version
There is
various press related to this work, including a report on the New
Scientist website.
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E. Krumhuber, A.
Manstead, D. Cosker, D. Marshall and P. L. Rosin, "Effects of Dynamic
Attributes of Smiles in Human and Synthetic Faces: A Simulated Job
Interview Setting", Journal of Non-Verbal Behaviour, vol. 33, no.
1, pp. 1-15, 2009.
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L. Benedikt, D.
Cosker, D. Marshall and P. L. Rosin, "3D Facial Gestures in
Biometrics: from Feasibility Study to Application", In Proc. of IEEE
International Conference on Biometrics Theory, Applications and
Systems, pp 1-6, 2008.
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D. Cosker, C.
Holt, D. Mason,
G. Whatling, D.
Marshall and P. L. Rosin, "Automatic Audio Driven Animation of
Non-Linguistic Vocalisations", In Proc. of CMBBE 2008.
Download: Poster
There is
various press about this work, including a report on the New
Scientist website.
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L. Benedikt, V. Kajic, D. Cosker, D. Marshall and P.L. Rosin, "Facial
Dynamics in
Biometric Identification", In Proc. of Britsh Machine Vision
Conference
(BMVC), 2008.
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D. Cosker, R.
Borkett, D. Marshall and P. L. Rosin, "Towards
Automatic Performance
Driven Animation Between Multiple Types of Facial Model", IET
Computer
Vision, Vol. 2, No. 3, pages 129-141. 2008.
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Y. Zheng, Y. Hicks, D.
Marshall and D. Cosker, "Generating
Human Interactive Behaviours using
the Windowed Viterbi Algorithm", In Proc. of the Third
International
Conference on Computer Graphics Theory and Applications (GRAPP), 2008
Videos: Push, Pull, Handshake
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L.
Benedikt, E. Krumhuber, A. Calvert, D. Cosker, P. Rosin and D.
Marshall, "Using Dynamic 3D Facial
Data
to
Create 3D Appearance Models of Facial Action Units", ACM SIGGRAPH
2007 (poster), San Diego, 2007.
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D. Cosker,
S. Roy, P. L. Rosin, D. Marshall, "Remapping
Animation Parameters
between Multiple Types of Facial Model", Lecture Notes in
Computer
Science (LNCS), Volume 4418, pages 365-378,
Springer, 2007.
Videos: Overview, Simple_Morph_Target_Mapping_Example
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E. Krumhuber, A. Manstead, D. Cosker, P.L.Rosin and A.D.
Marshall, "Facial Dynamics as
Indicators of Trustworthiness and Cooperative Behaviour", Emotion,
Vol 7, No 4, pp 730-735, 2007.
Videos: Overview. Smile_Analysis
- this curve is then manipulated to create 'fake' or 'genuine' smiles.
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Z.Zheng,
Y. A. Hicks, D. Cosker, D. Marshall and J. A. Chambers, “Virtual Friend: Tracking and Generating
Natural Interactive Behaviours in Real Video”, In Proc. of IEEE
International Conference on Signal Processing (ICSP), Gullin, China,
2006.
Videos: Push_Video_Example
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D.
Cosker, D. Marshall, P. Rosin, S. Paddock, S. Rushton, ``Towards Perceptually Realistic Talking
Heads:
Models, Metrics and McGurk'', ACM Transactions on Applied
Perception, vol. 2, no. 3, pp 270-285, 2005.
Videos: Synthetic_McGurk_1,
(Tuple - Synthetic_Clip="Dead", Audio_Clip="Mat", Perception="Gnat")
The
full set of videos used in this paper can be obtained by contacting me.
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W.
Wang, D. Cosker, Y. Hicks, S. Sanei, and J. A. Chambers, ``Video
Assisted Speech Source Separation'',
In Proc. IEEE International Conference on Acoustics, Speech and Signal
Processing (ICASSP) 2005 Philadelphia, USA. |
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D.
Cosker, D. Marshall, P. Rosin, Y.A. Hicks, ``Speech
Driven Facial Animation using a Hidden Markov Co-articulation Model'',
In Proc. of IEEE International Conference on Pattern Recognition
(ICPR), Vol. 1, pp 128-131, 2004.
Videos: Example_1, Example_2 (both example videos generated
using only speech), Tracking_Example
Annotated
audio-visual training data used in this paper can be obtained by
contacting me.
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D.
Cosker, D. Marshall, P. Rosin, Y.A. Hicks,``Speech Driven Facial Animation using a
Hierarchical Model'', IEE Vision, Image and Signal Processing, Vol.
151 (4) pp. 314-321, 2004. |
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D.
Cosker, "Animation of a Hierarchical
Appearance Based Facial Model and Perceptual Analysis of Visual Speech",
Ph.D Thesis, Cardiff University, 2005 |
Undergraduate Projects 2010/2011
I am
offering several projects this year in the Graphics / Computer Vision
area:
- Automatic
Tilt-Shift Photography
- Tiling
of Dynamic Water Surfaces
- Video
Tapestries
- Detailed
Facial Motion Capture for VFX
- Outdoor
Video Based Motion Capture
Detailed
descriptions can be found on my
project description page (accessable via the Bath Moodle).
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