Facial animation |
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With this experiment we are trying to study
how facial animations could influence people's perception of a virtual actor
(28/11/2005).
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Emotions representation |
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Dynamic Emotion Representation
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Abstract:This paper presents a Dynamic Emotion Representation (D.E.R.) model,
its implementation and an instance of a full humanoid emotional model
built with it. The D.E.R. model has been implemented to enable users to
create their own D.E.R. The instance of the D.E.R. model described in this
paper represents three types of emotions, primary, secondary emotions
and mood. The design of this D.E.R. is discussed with reference to emotion
theories and to the needs of a facial animation system in which it is
integrated. The D.E.R. is used in our Emotionally Expressive Facial Animation
System (EE-FAS) to produce emotional expressions, to select facial signals
corresponding communicative functions in relation to the emotional
state of the agent and also in relation to the comparison between the emotional
state and the intended meanings expressed through communicative
functions.
Architecture of a Dynamic Emotion Representation (D.E.R.)
Abstract: This paper describes the Dynamic Emotional
Representation (D.E.R.): a series of modules for representing and combining the
many different types and time-courses of internal state which underly com-
plex, human-like emotional responses. This system may be used either
to provides a useful real-time, dynamic mechanism for animating emo-
tional characters, or to underly the personality and action-selection of
autonomous virtual agents. The system has been implemented and tested
in a virtual reality animation tool where it expresses different moods and
personalities as well as real-time emotional responses. Preliminary results
are presented.
Implementation of a Dynamic Emotion Representation

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