Mobile VCE

Overview

Members: Jim Grimmett
Peter Johnson
Chris Middup
Eamonn O'Neill
Michael Wright
Funding: Mobile VCE
EPSRC
Duration: January 2009 - June 2012

The overall goal of this research stream is to facilitate new breakthrough services through the exploration, evolution, demonstration and evaluation of advanced user interaction modalities capable of stimulating new markets within the framework of personal lifestyle support services.

The research programme aims to identify, implement and demonstrate novel interaction modalities that have the potential to enable a range of new breakthrough services. It will not develop such services per se, but will define a set of usable design principles and tools, and will use these to demonstrate potential tools on which Mobile VCE’s industrial members can build in-house, enabling creation of new capabilities, services and products.

Technical Approach

The User Interactions research programme will investigate the following:

  • Novel Interaction with multiple devices.
    These devices may belong to the user, the environmental infrastructure or other users. Depending on the nature and location of these devices, there will be a number of ways in which users could interact with these devices. Interaction using different modalities will therefore be another research focus.
  • Interaction with dynamically composable services.
    Attractive and novel services will need to be aware of the user's context and the resources available in order to be truly useful. It will also need to be judged which decisions the user will need to make and which should be made automatically. Contextual awareness and service transparency will therefore form a central theme of investigation.
  • User Requirements and Service Opportunities.
    In order to ensure the research is relevant it is vital to ensure that it is grounded in emerging user needs and business opportunities. These will be explored and will steer the research as it progresses to enable the target of novel breakthrough services.

An important end result of the User Interactions work will be the creation of design principles and toolkits which can be taken by member companies and used in whatever way they desire. A prototype featuring the practical application of the research will also be developed.