PAVR TECHNICAL MEETING
Limburg February 18-19th 1997

AGENDA

  1. Welcome, introductions and departure times.
  2. Minutes of previous meeting
    Held at Bath, December 6th 1996.
  3. Management of the project
    In our proposal to the EC, we identified various work packages, deliverables and tasks to achieve them. We should discuss whether we think these are still appropriate. This is a large project, even by TMR standards, so we also proposed that each work package should be lead by one particular site. It is important to the future of the project that we confirm this arrangement (with any small changes to reflect the earlier part of the discussion). I need one named individual to take the management responsibility for each WP. These people will have to take an active role in ensuring that adequate technical progress is being made in their WPs, probably meeting with the WP team to review progress in between our full PAVR progress meetings. I see this as very important to the success of the project: 12 teams around a table cannot go far into technical details.
  4. Review of appointments
    Please report whether you have made appointments. Check the timescale of the project and the number of person-months you have available and report whether you expect meet the deliverables on time.
  5. Project demonstrator
    The intention is to demonstrate a joint `platform' for animation and virtual reality. In practice many team members will wish to make extensive use of their existing software, so the question is how to make it inter-operate. At our preliminary meeting at Bath there were suggestions that we might use a commercial or public domain software harness for this. If you know of a suitable product, please be prepared to give an overview to the meeting.


APPENDIX: SUMMARY OF WHAT WE PROPOSED

To give the meeting a sharp focus, this is what we committed to do.

OBJECTIVES
O1. To provide to the animator facilities for automatic creation of animation
O2. To provide facilities for controlling or guiding virtual moving objects by speaking in a microphone like a choreographer would do for conducting a ballet dancer
03. To offer motion synthesis with: biomechanical models, physics-based modelling, state feedback control, optimization, identification and learning
04. To extract 3D objects cleanly from photographs and video sequences
05. To extract motion parameters from magnetic motion capture
06. To help animators with the task of managing the large number of images in real production environments
07. To provide access to these facilities across broadband networks

TASKS
T1. Specification of the system (All partners)
T2. Extraction of 3D objects from still and moving images (Bath, Glasgow)
T3. Realistic animation and simulation of multi-body systems (UJF, EMN, INRIA, EPFL, TU-Vienna)
T4. Motion capture through magnetic sensors and modelling (EPFL)
T5. Construction, manipulation, movement of 3D objects immersively (LUC, EPFL, UG)
T6. Interface for guiding virtual moving objects by speech (EMN)
T7. Facial/emotion animation (UG, Bath)
T8. Visual analysis of face regions (Sie, Bath)
T9. Collision of rigid and deformable objects (UJF, UG, INRIA)
T10. Deformation of objects (UG, UJF, EPFL)
T11. Distribution across broadband network (LUC, Bath)
T12. Workshop organisation (Sie)

DELIVERABLES

D0. Specification (All)
D1. Library of extraction of 3D objects from photographs and sequences of images (Bath, Glasgow)
D2. Interface for guiding virtual moving objects by speaking in a microphone (EMN)
D3. Library for simulation of multi-body systems (TU-Vienna)
D4. Demonstrator 3D direct manipulation (LUC)
D5. Demonstrator of motion capture through magnetic sensors (EPFL)
D6. Facial animation (Bath, UG)
D7. Deformations of objects (UJF)
D8. Collision of rigid objects (INRIA)
D9. Collision of deformable objects (EPFL, UG)
D10. Demonstrator of broadband network distributed animation (LUC, Bath)
D11. Generative models from capture motion and integration (EPFL)
D12. Demonstrator of animation sequence manager (Bath)
D13. Automatic morphing of 3D objects (EPFL, UG)
D14. Demonstrator of animation sequence genetics (Glasgow)
D15. Demonstrator of image-analysis based morphing and warping (Glasgow)
D16. Workshop (Sie)
D17. Eye detection (Sie)
D18. Dynamic head gesture recognition (Sie)
D19. Face and hand gesture control of VR animations (Sie)

WORK PACKAGES

WP   Topic                      Tasks       Deliverables           Co-ordinator
WP1  Specification              T1          D0                     Bath
WP2  Capture technologies       T2, T3, T4  D1,D5,D11,D12,D14,D15  Glasgow 
WP3  Immersive interaction      T5, T6      D2,D3,D4               EMN
WP4  Facial interaction         T7, T8      D6,D17,D18,D19         Sie
WP5  Collision technologies     T9, T10     D7,D8,D9,D13           UJF
WP6  Distribution technology    T11         D10                    LUC
WP7  Workshop organization      T12         D16                    Sie