AIBACS: The Impact of Durative Variable state
on the Design and Control of Action Selection

January 2005-2008
Project Summary
- We created psychologically-realistic artificial models of the
onset, persistence and decay of emotion and drive response levels. We
called this the Dynamic Emotion Representation (DER). These models are
available as source code from our web page, and described in a number
of publications so that they can be reimplemented for other systems.
The basic representations a general-purpose framework for drives and
emotions. We also provide XML scripts of events and emotions systems,
and parameter settings which demonstrate the variety of behaviours and
expressions generated by a face avatar. Behaviour varies appropriately
depending on the avatar's prior emotional state and/or experiences.
- We integrated a simplified version of the emotion and drive
model into a current state-of-the-art dynamic-plan-based
action-selection system, which is also available for download. We have
demonstrated improved efficiency in meeting a variety of conflicting
goals in a dynamic environment as a consequence of creating a simple
network of durative state modules --- one regulating each goal. AI
action selection is improved by providing these emotion-inspired pieces
of decision-state memory, which are both more persistent than that
found in even the best dynamic plans, but more responsive and
contextually-appropriate than decisions based on ordinary memory (e.g.
conventional knowledge bases or belief systems).
- We produced a graphical system for humanoid Virtual Reality (VR)
facial characters and personality expression which incorporates and
depends on the full DER. We have conducted and published tests of the
believability of the emotional models on ordinary human subjects.
Although we began with a basic framework for the VR system, the work
here went beyond our expected goals. In addition to incorporating the
emotion/drive system into the humanoid and creating both GUI and XML
scripting tools for controlling it (e.g. parameter setting, initiation
and debugging), we also conducted novel graphics research for blending
the facial expressions.
- We have produced agent-based simulations of primate social
interactions which tests the evolutionary efficacy of such
representation systems. This is ongoing work, but has been presented at
several primatology meetings as well as social simulation meetings. In
addition, we have performed more basic research on the efficiency of
this system, which has also been published and is being submitted
further. We believe that new emotional states are required to regulate
new evolutionary goals. For example, social emotions have evolved to
regulate the social behavior of social species. Different
drives/emotions help social agents avoid the dangers of both conflict
and isolation. On the other hand, drives for sex and prestige encourage
individuals to engage in individually-dangerous behavior that benefits
their progeny and therefore their species or genes.
- We have also put considerable effort into making the building of
such complex models in agent-based simulations easier, both by creating
a new research platform on top of an existing system (BOD / MASON) and
by creating an IDE for dynamic plans. This work is downloaded regularly
and has been used in applications as varied as computer game characters
and military logistics simulations.
Associated Persons
- Principle Investigator
- Named Researcher
- Research Officers
- Supported Students (PhD)
- Associated Project / Dissertation Students (not funded)
- Undergraduate
- Mary Estall,
"Creating
an Assistive Intelligent Environment using Behaviour Oriented Design
(BOD)".
- MSc
- Paula Ellis,
"Psychology
on the Internet: Emotional Facial
Expressions in Virtual Agents,".
- Zhang Borui, "The
Integration of EEFAS and Chatbots System."
- Ando Yasushi, "The Effect of Predation on the Evolution of Dominance
Hierarchy in Primate Society,".
- Andrew Beggs "Aide
Memoir Bot with Emotional Response (AMBER): A Desktop Prototype of a
Behaviour-Based, Artificially Intelligent Care Device with a Virtual
Reality Face,".
- Jiang
Yifan, "Improving Speech Production for an Emotionally Expressive
Facial Animation System."
Software
- The Dynamic Emotional Representation (DER) is a
natural,
real-time models of emotions for facial animation. This is
distributed as a part of the Emotionally
Expressive Facial Animation
System (EE-FAS).
- Many software simulations (including some of Lehmann's social
simulations and Rohlfshagen's flexible latching) were performed in BOD/MASON.
Drugowitsch & Caulfield contributed significantly to this
infrastructure.
- Additional models built on other platforms can be found on the AmonI Software Page.
Publications
- Emmanuel A. R. Tanguy, Emotions:
the Art of Communication Applied to Virtual Actors,
PhD dissertation, Department of Computer Science, University of Bath.
- Joanna J. Bryson, Yasushi Ando and Hagen Lehmann ``Agent-based
modelling as scientific method: a case study analysing primate social
behaviour'', Philosophical Transactions of the Royal Society, B --
Biology, 362(1485):1685-1698, Sept 2007.
- Emmanuel Tanguy, Philip Willis and Joanna J. Bryson ``A Dynamic
Emotion Representation Model Within a Facial Animation System'',
The International Journal of Humanoid Robotics, 3(3):293-300,
September 2006.
- Joanna J. Bryson (ed.), Adaptive Behavior 10(1),
special issue on ``Mechanisms of Action Selection'', 2007. ``Mechanisms
of Action Selection: Introduction to the Special Issue,'' pp. 5-8.
- Tony J. Prescott, Joanna J. Bryson, and Anil K. Seth (eds.), Philosophical
Transactions of the Royal Society B 362(1485), special
issue on ``Modelling Natural Action Selection'', Sept 2007.
``Introduction. Modelling Natural Action Selection'', pp 1521-1529.
- Joanna J. Bryson, Tony J. Prescott and Anil K. Seth (eds.), Modelling
Natural Action Selection: Proceedings of an International Workshop,
AISB, Sussex UK, 2005.
- Joanna J. Bryson, "The Impact of Durative State on Action
Selection", AAAI Spring Symposium on
Emotion, Personality and Social Behavior, pp? (6), AAAI, 2008.
- Emmanuel Tanguy, Philip Willis and Joanna J. Bryson, ``Emotions
as Durative Dynamic State for Action Selection'', in The Twentieth
International Joint Conference on Artificial Intelligence (IJCAI),
Hyderabad, India, pp. 1537-1542, Morgan Kaufmann 2007.
- Cyril Brom, Jakub Gemrot, Michal Bída, Ondrej Burkert, Sam
J. Partington and Joanna J. Bryson, ``POSH Tools for Game Agent
Development by Students and Non-Programmers'', in The Nineth
International Computer Games Conference: AI, Mobile, Educational and
Serious Games, Dublin, Ireland, pp. 126-133, University of
Wolverhampton 2006.
- Hagen Lehmann and Tino Schmidt, ``Modelling Intuition and Intentionality -- A Neuropsychological Perspective", in Proceedings of Computers and Philosophy -- An Intenational Conference,
in press.
- Joanna J. Bryson, Tristan J. Caulfield and Jan Drugowitsch,
``Integrating Life-Like Action Selection into Cycle-Based Agent
Simulation Environments'', in Proceedings of Agent 2005:
Generative Social Processes, Models, and Mechanisms, Michael
North, David L. Sallach and Charles Macal eds., pp. 67-81, Argonne
National Laboratory 2006.
- Samuel J. Partington and Joanna J. Bryson, ``The Behavior
Oriented Design of an Unreal Tournament Character'', The Fifth
International Working Conference on Intelligent Virtual Agents, T.
Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier and T.
Rist, eds., pp. 466-477, Springer, 2005.
- Paula M. Ellis and Joanna J. Bryson, ``The Significance of
Textures for Affective Interfaces'', The Fifth International
Working Conference on Intelligent Virtual Agents, T.
Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier and T.
Rist, eds., pp. 394-404, Springer, 2005.
- Hagen Lehmann, JingJing Wang and Joanna J. Bryson, ``Tolerance
and Sexual Attraction in Despotic Societies: A Replication and Analysis
of Hemelrijk (2002)'', in Modelling Natural Action Selection:
Proceedings of an International Workshop, J. J. Bryson, T. J.
Prescott and A. K. Seth, eds., pp. 135-142, AISB, Sussex UK, 2005.
Links
to PDF of these publications (unless linked above).
Other Dissemination
- Hagen Lehmann, talk: ``Environmental pressures influencing social order in macaques",
Department of Computer Science, Charles University, Prague, 7 March 2008.
- Joanna J. Bryson, Panel participant, Humans and Humanoids --
Perspectives in
Cognition ad Robotics, The Research Institute for Cognition and
Robots -- CoR-University of Bielefeld, 9 October 2007.
- Hagen Lehmann and Joanna J. Bryson, ``The Socio-Ecological Model
of Female Social Relationships in the Genus Macaca: An Agent
Based Approach'', reviewed abstract and talk, presented at the biannual
meeting of the European Federation for Primatology, 3 September 2007.
- Joanna J. Bryson, ``Emotions as Durative State for Action
Selection'', invited
panel presentation at AISB: Motivational and Emotional Roots of
Cognition and Action, Hatfield, UK, April 2005.
- Joanna J. Bryson, talk: ``Conflict & Collaboration: Modelling
Primate
Social Behaviour'', Centre for Complexity Science, Imperial College
London, 15 January 2008.
- Joanna J. Bryson, public lecture: "Can we build artificial
intelligence -- and should we?", Bath Science Cafe, 14 January 2008.
- Joanna J. Bryson, Plenary: ``Cognition (and Robots)'', Humans
and
Humanoids -- Perspectives in Cognition ad Robotics, The Research
Institute for Cognition and Robots -- CoR-Lab, University of Bielefeld,
9 October 2007.
- Joanna J. Bryson, Plenary: ``AI Architectures (or State
Requirements for
Human-like Action Selection)'' Network Meeting on Cognitive
Architectures, The European Network for the Advancement of
Artificial Cognitive Systems, Munich Airport, 29 June 2007.
- Joanna J. Bryson, talk: ``Action Selection for Human-Like
Intelligence'', Center for
Technology & Social Behavior, Northwestern University, 4 April
2007.
- Joanna J. Bryson, talk: ``Action Selection as Intelligent Systems
Integration'', Google,
Mountain View, CA, 15 August 2006.
- Joanna J. Bryson, talk: ``Conflicts & Collaboration:
Modelling of the Evolution of
Primate Social
Behaviour'', Department of Psychology, University of Sheffield, 12 May
2006.
- Emannuel A. R. Tanguy, talk: "Emotions:
The Art of Visual Communication for Virtual Actors", Department of
Computer Science, University College London, 19 January 2006.
- Joanna J. Bryson, talk: ``Conflicts & Collaboration:
Agent-Based Modelling of Primate
Social Behaviour'', Artificial Intelligence Lab, Department of
Informatics, University of Zurich, 15 November 2005.
- Joanna J. Bryson, talk: ``Conflict and Collaboration: Modeling
Primate Social Behavior'',
Northwestern Institute of Complex Systems (NICO), Northwestern
University, 18 October 2005.
- Joanna J. Bryson, talk: ``Humanoid Faces for Assistive Ambient
Intelligent Technology'',
Bath Institute of Medical Engineering, Royal United Hospital, UK, 7
February 2005.