This is an overview of current AmonI research projects. For
projects (some of which we are still interested in) see Older Research
. Our policy is to
publish software as soon as the archival journal article comes out that
it supports. That software is available on the AmonI software page
See also our seminar series listed on our home
- Joanna Bryson designed a methodology for building complex AI
systems called Behavior
Design (BOD). We are use this both for some of our
more complicated modelling (see task learning & social behaviour
below) and for cognitive systems development more generally (see further below).
- Our currently released software is a BOD
version of the agent-based modelling tool, MASON, and
a jython/python version of BOD's action selection, jyPOSH. Swen Gaudl
is making a version in C#.
- Swen Gaudl and Simon Davies are also working to improve the BOD IDE, ABODE.
- Our affiliates Cyril Brom and his team in Prague support a
version of POSH (with an IDE) in their games-development platform
- Another aspect of this research is our
work on improving the representation of life-like emotions. To
this end we developed the Dynamic Emotion Representation, available as
part of EE-FAS,
and the flexible latching system, which comes standard with jyPOSH and
BOD/MASON. More information is available under Older Research.
- Bidan Huang is conducting a PhD on integrating learning modules
into cognitive robots for health-care applications. Her current research
focusses on grasping.
- Joanna Bryson has has a long-running interest on modularity in learning,
for example why different regions of the brain learn at different rates and
with different physical representational neural substrates. Her work is
particularly focussed on
models of a standard benchmark task from experimental psychology:
- Eugene Bann is working on determining the accuracy of models of emotions
by looking at how they are implicitly described in language on twitter.
- Karolina Sylwester, Simon Powers, Daniel Taylor and Joanna Bryson (with advice from Benedikt
Herrmann) are working on understanding
geographic variation in the prevelance of an apparently maladaptive
cultural norm, anti-social punishment. They are using Behavioural
Economics to gather the data and Agent Based Modelling to express and
examine the theory.
- Gideon Gluckman is looking at understanding the impact of primate
social organisation on their genetic evolution. This relates to
understanding how cognition and individual learning affect operate as
adaptive strategies, a common interest held with Joanna Bryson, Marios
Richards and Daniel Taylor. It also extends from recent work done
by Hagen Lehmann
macaque social behaviour.
- Joanna Bryson and Julia Lehmann
are trying to understand the adaptive strategy of fission-fusion.
Joanna is also working with Petra
Kaczensky on this, looking at the specific case of Wild Mongolian
Asses. Rob Jenks did a recent model of chimpanzee-like
fission-fusion which is not yet
published. Ando Yasushi
did an MSc on the impact of predation on primate social
organization which also still needs extension for publication.
- Daniel Taylor is looking at how social structures in early
hominids might influence cultural evolution (see below).
- Will Lowe studies political science using computational
linguistics to determine policy dynamics.
- We are working with Ed Feil
and perhaps others (incl. Danny
Rozen) on bacterial social behaviour and communication.
- Dominic Mitchell is working with Gordon Ingram looking at understanding
the impact of gossip on the evolution of communication. Dominic is also
language evolution and public
- Daniel Taylor is working on understanding the biological
evolution of cultural evolution.
- Joanna Bryson with Will Lowe, Ivana Cace & Avri Biolovich are
working on understanding the evolutionary consequences of the
altruistic communication of behaviour -- that is, culture.
- Joanna Bryson has recently published a good deal of work on how
interacting differences in representational capacities may account for
the exceptional size of human culture, see our evolving
human-like culture web page.
- We are working with Harvey
Whitehouse at Oxford University on understanding the origins
of religious behaviour.
- Bidan Huang may be using imitation learning for training her
robots, although see our
previous experience with real time imitation learning.
- Daniel Taylor is very interested in cultural evolution specifically and
evolutionary mechanisms more generally. He is working on Rogers Paradox
and on modelling cultural drift and sexual selection.
- Joanna Bryson and Nick Priest are
working on epistasis (understanding
evolution of sex in terms of gene stability). Bryson started this work wity Alastair Fletcher
& Steve Dorus. Marios Richards
and Priest extended this work to look specifically at compensatory mutation.
Systems: Robots, intelligent spaces, VR Avatars and Computer
Not all of our applications are scientific.
- Bidan Huang is working on dexterous cognitive robotics with our
collaborators in Aude Billard's laboratory at EPFL.
- Bidan Huang, Jason Leake and Joanna Bryson are working with the Bath
Institute for Medical Engineering on designing robots to assist
nurses and help control infection.
- Human-like intelligence is useful in computer games too. Besides
fun, this is a good test-bed for
the usability of BOD & helps us debug and improve it. The
most recent published work on this is by John Grey, who created generative quests
for non-player characters. These give the characters individual
history and social networks, making them generally more interesting to
interact with. This work needs extending. In 2012, Simon Davies made a BOD agent for StarCraft II: Brood War, and
Tom Hyde made a BOD team for RoboCup 2D Simulation League.
- Swen Gaudl is doing a PhD on improving game character AI, possibly through
using genetic algorithms.
- Cyril Brom's
group working at Charles University, Prague have been working to make creating game
intelligence easier with a goal to using it as a platform for