Current Research
This is an overview of current AmonI research projects. For
previous
projects (some of which we are still interested in) see
Older Research. Our policy is to
publish software as soon as the archival journal article comes out that
it supports. That software is available on
the AmonI software page.
See also our seminar series listed on our
home
page.
- Joanna Bryson designed a methodology for building complex AI
systems called Behavior
Oriented
Design (BOD). We are use this both for some of our
more complicated modelling (see task learning & social behaviour
below) and for cognitive systems development.
- Our currently released software is a BOD
version of the agent-based modelling tool, MASON, and
a jython/python version of BOD's action selection, jyPOSH.
James Mitchell is developing a version for NetLogo which should be done
by late 2011. John Grey may be developing a verison in Lua.
- James Mitchell is also working to improve the BOD IDE, ABODE.
- Our affiliates Cyril Brom and his team in Prague support a
version of POSH (with an IDE) in their games-development platform
Pogamut.
- Another aspect of this research is our
work on improving the representation of life-like emotions. To
this end we developed the Dynamic Emotion Representation, available as
part of EE-FAS,
and the flexible latching system, which comes standard with jyPOSH and
BOD/MASON. More information is available under Older Research.
- Bidan Huang is conducting a PhD on integrating learning modules
into cognitive robots for health-care applications.
- One of the most interesting characteristics of intelligence is
its
modularity. Joanna Bryson has since her PhD been working on
modular
models of a standard benchmark task from experimental psychology:
Transitive `Inference'
Performance. Jack Kenyon is working on extending this research by
gathering data on implicit learning of TI in games environments.
- Karolina Sylwester, Pablo Lucas (with advice from Benedikt
Herrmann and Simone Gächter) are working on understanding
geographic variation in the prevelance of an apparently maladaptive
cultural norm, anti-social punishment. They are using Behavioural
Economics to gather the data and Agent Based Modelling to express and
examine the theory.
- Michael Tremante is looking at extending the Behavioural Economics
research paradigm with VR avatars.
- Gideon Gluckman is looking at understanding the impact of primate
social organisation on their genetic evolution. This relates to
understanding how cognition and individual learning affect operate as
adaptive strategies, a common interest held with Joanna Bryson, Marios
Richards and Daniel Taylor. It also extends from recent work done
by Hagen Lehmann
on modelling
macaque social behaviour.
- Joanna Bryson and Julia Lehmann
are trying to understand the adaptive strategy of fission-fusion.
Joanna is also working with Petra
Kaczensky on this, looking at the specific case of Wild Mongolian
Asses. Rob Jenks did a recent model of chimpanzee-like
fission-fusion which is not yet published. Chris Harrison is
looking to extend Jenks' work.
- Ando Yasushi
did an MSc on the impact of predation on primate social
organization which still needs extension for publication.
- Daniel Taylor is looking at how social structures in early
hominids might influence cultural evolution (see below).
- Will Lowe studies political science using computational
linguistics to determine policy dynamics.
- We are working with both Sam Brown
and perhaps Danny
Rozen on bacterial social behaviour and communication.
- David Greenhill is working on understanding female social
dominance in lemurs and spotted hyenas.
- Dominic Mitchell is looking at understanding the evolution of
language, with a particular emphasis on the importance of the public
language hypothesis.
- Daniel Taylor is working on understanding the biological
evolution of cultural evolution.
- Joanna Bryson with Will Lowe, Ivana Cace & Avri Biolovich are
working on understanding the evolutionary consequences of the
altruistic communication of behaviour -- that is, culture.
- Joanna Bryson has recently published a good deal of work on how
interacting differences in representational capacities may account for
the exceptional size of human culture, see our evolving
human-like culture web page.
- We are working with Harvey
Whitehouse at Oxford University on understanding the origins
of religious behaviour.
- Bidan Huang may be using imitation learning for training her
robots, although see our
previous experience with real time imitation learning.
- Marios
Richards is working on understanding the
Baldwin
Effect and how it interacts with development and individual
variation. He and/or Daniel Taylor may extend this to look at
interactions with cultural evolution as well.
- Marios Richards is also working on understanding epistasis and
the evolutionary origins of sex with Nick
Priest and Steve Dorus.
- Joanna Bryson's research in cultural evolution has lead her to
more general work in evolution, including understanding the impacts of
culture, modularity and biological development on biological evolution
and speciation.
Cognitive
Systems: Robots, intelligent spaces, VR Avatars and Computer
Game Characters
Not all of our applications are scientific.
- Bidan Huang is working on dexterous cognitive robotics to help in
a health care setting.
- Jason Leake is interested in extending BOD to help create complex
interactive environments for problems such as health care.
- Bidan Huang, Jason Leake and Joanna Bryson are working with the Bath
Institute for Medical Engineering on designing robots to assist
nurses and help control infection.
- Human-like intelligence is useful in computer games too. Besides
being
fun, this is a good test-bed for
the usability of BOD & helps us debug and improve it. The
most recent work on this is by John Grey, who created generative quests
for non-player characters. These give the characters individual
history and social networks, making them generally more interesting to
interact with.
- Cyril Brom's
group working at Charles University, Prague have been working to make creating game
intelligence easier with a goal to using it as a platform for
teaching programming.
- Joanna Bryson works on Robot Ethics.